Items where Subject is "W000 Creative Arts and Design > W900 Others in creative arts & design"

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Number of items at this level: 28.


Armstrong, Leah, Bailey, Jocelyn, Julier, Guy and Kimbell, Lucy (2014) Social Design Futures: HEI Research and the AHRC [Report (for external body)]


Crogan, Patrick and Kennedy, Helen W. (2009) Technologies between games and culture Games and Culture, 4 (2). pp. 107-114. ISSN 1555-4120

Cuddihy, Mikey (2009) Writing the visual Series of essays.


Dovey, Jonathan and Kennedy, Helen W. (2006) Games culture: computer games as new media McGraw Hill Education, UK. ISBN 9780335213573

Dunford, Mark (2012) Digem DIMITRA.


Fox, Alice and Macpherson, Hannah (2015) Inclusive arts practice and research: a critical manifesto Routledge, New York. ISBN 9781138841000


Gollifer, Sue (2016) ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art Leonardo, 49 (4). pp. 300-301. ISSN 0024-094X


Julier, Guy (2009) Design and Political Economy in the UK Knowledge, Technology and Policy, 22 (4). pp. 217-225. ISSN 0897-1986


Kappenberg, Claudia (2014) Honey Hat [Digital and visual media]

Kappenberg, Claudia and Seror, Dorothea (2012) Royal Pleasures (Fürstliches Vergnügen) [Performance]

Kennedy, Helen W. (2006) Illegitimate, monstrous and out there: female 'Quake' players and inappropriate pleasures In: Hollows, J. and Pearson, R., eds. Feminism in Popular Culture. Berg, Oxford, UK, pp. 183-201. ISBN 9781845202231

Kennedy, Helen W., Bell, Becky and Rawlings, Debbie (2013) XX Games Jam 2012 [Digital and visual media]


Lloyd, Peter (2017) From Design Methods to Future-Focused Thinking: 50 years of design research Design Studies, 48. ISSN 0142-694X


Mears, Helen and Wintle, Claire (2014) Brave New Worlds: Transforming Museum Ethnography through Technology - An Introduction Journal of Museum Ethnography, 27. pp. 3-11. ISSN 0954–7169

Murray, Lesley (2015) Rethinking Children's Independent Mobility: Revealing Cultures of Children's Agentic and Imaginative Mobilities through Emil and the Detectives Transfers, 5 (1). pp. 28-45. ISSN 2045-4813


Price, Judy (2009) Palestine Now [Digital and visual media]


Rajguru, Megha and Ashmore, Nicola (2016) Indian Living Cultures: Collected, Exhibited and Performed In: Farrelly, Liz and Weddell, Jo, eds. Design objects and the museum. Bloomsbury, London. ISBN 9781472577238

Rawle, Graham (2017) Marking domains In: Marking domains conference, Institute of Contemporary Arts (ICA), London, 7 April 2017.

Rudkin, Matt (2010) Dean Gibbons and the Knowledge of Death [Performance]

Rudkin, Matt (2012) The Terrible Shaman [Performance]

Rudkin, Matt (2009) Wondermart [Digital and visual media]


Sapsed, Jonathan, Camerani, Roberto, Masucci, Monica, Petermann, Mylene, Rajguru, Megha and Jones, Phil (2015) Brighton Fuse 2: Freelancers in the Creative, Digital, IT Economy [Report (for external body)]

Sermon, Paul (2014) Occupy the Screen Supermarkt, Berlin and Riga2014 Esplanade, Berlin and Riga.

Sermon, Paul (2015) Social Change Through Creativity and Culture - Brazil Peoples Palace Project, Rio de Janeiro, Brazil.

Sermon, Paul, McAndrew, Claire and Janu, Swati (2014) 3x4 at UnBox LABS Khoj Studios; Southbank Centre, New Delhi and London.

Sermon, Paul, McAndrew, Claire, Janu, Swati and Muthuramalingam, Vivek (2016) 3x4: Exploring metaspace platforms for inclusive future cities In: The Cultures of New India, Hosted by C21 Writings, University of Brighton, University of Brighton, 30 Jan 2015.


Viljoen, Andre and Bohn, Katrin (2008) The Continuous picnic and what you can do with the city CCA, Montreal, Canada and Amsterdam, Netherlands.


Zschenderlein, Holger (2011) STEM to STEAM: Developing New Frameworks for Art/Science Pedagogy National Science Foundation, Providence, Rhode Island, USA.

This list was generated on Wed Mar 21 08:54:28 2018 GMT.