Items where Subject is "W000 Creative Arts and Design > W900 Others in creative arts & design"

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Number of items at this level: 27.

A

Armstrong, Leah, Bailey, Jocelyn, Julier, Guy and Kimbell, Lucy (2014) Social Design Futures: HEI Research and the AHRC [Report (for external body)]

C

Crogan, Patrick and Kennedy, Helen W. (2009) Technologies between games and culture Games and Culture, 4 (2). pp. 107-114. ISSN 1555-4120

Cuddihy, Mikey (2009) Writing the visual Series of essays.

D

Dovey, Jonathan and Kennedy, Helen W. (2006) Games culture: computer games as new media McGraw Hill Education, UK. ISBN 9780335213573

Dunford, Mark (2012) Digem DIMITRA.

F

Fox, Alice and Macpherson, Hannah (2015) Inclusive arts practice and research: a critical manifesto Routledge, New York. ISBN 9781138841000

G

Gollifer, Sue (2016) ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art Leonardo, 49 (4). pp. 300-301. ISSN 0024-094X

J

Julier, Guy (2009) Design and Political Economy in the UK Knowledge, Technology and Policy, 22 (4). pp. 217-225. ISSN 0897-1986

K

Kappenberg, Claudia (2014) Honey Hat [Digital and visual media]

Kappenberg, Claudia and Seror, Dorothea (2012) Royal Pleasures (Fürstliches Vergnügen) [Performance]

Kennedy, Helen W. (2006) Illegitimate, monstrous and out there: female 'Quake' players and inappropriate pleasures In: Hollows, J. and Pearson, R., eds. Feminism in Popular Culture. Berg, Oxford, UK, pp. 183-201. ISBN 9781845202231

Kennedy, Helen W., Bell, Becky and Rawlings, Debbie (2013) XX Games Jam 2012 [Digital and visual media]

L

Lloyd, Peter (2017) From Design Methods to Future-Focused Thinking: 50 years of design research Design Studies, 48. ISSN 0142-694X

M

Mears, Helen and Wintle, Claire (2014) Brave New Worlds: Transforming Museum Ethnography through Technology - An Introduction Journal of Museum Ethnography, 27. pp. 3-11. ISSN 0954–7169

Murray, Lesley (2015) Rethinking Children's Independent Mobility: Revealing Cultures of Children's Agentic and Imaginative Mobilities through Emil and the Detectives Transfers, 5 (1). pp. 28-45. ISSN 2045-4813

P

Price, Judy (2009) Palestine Now [Digital and visual media]

R

Rajguru, Megha and Ashmore, Nicola (2016) Indian Living Cultures: Collected, Exhibited and Performed In: Farrelly, Liz and Weddell, Jo, eds. Design objects and the museum. Bloomsbury, London. ISBN 9781472577238

Rudkin, Matt (2010) Dean Gibbons and the Knowledge of Death [Performance]

Rudkin, Matt (2012) The Terrible Shaman [Performance]

Rudkin, Matt (2009) Wondermart [Digital and visual media]

S

Sapsed, Jonathan, Camerani, Roberto, Masucci, Monica, Petermann, Mylene, Rajguru, Megha and Jones, Phil (2015) Brighton Fuse 2: Freelancers in the Creative, Digital, IT Economy [Report (for external body)]

Sermon, Paul (2014) Occupy the Screen Supermarkt, Berlin and Riga2014 Esplanade, Berlin and Riga.

Sermon, Paul (2015) Social Change Through Creativity and Culture - Brazil Peoples Palace Project, Rio de Janeiro, Brazil.

Sermon, Paul, McAndrew, Claire and Janu, Swati (2014) 3x4 at UnBox LABS Khoj Studios; Southbank Centre, New Delhi and London.

Sermon, Paul, McAndrew, Claire, Janu, Swati and Muthuramalingam, Vivek (2016) 3x4: Exploring metaspace platforms for inclusive future cities In: The Cultures of New India, Hosted by C21 Writings, University of Brighton, University of Brighton, 30 Jan 2015.

V

Viljoen, Andre and Bohn, Katrin (2008) The Continuous picnic and what you can do with the city CCA, Montreal, Canada and Amsterdam, Netherlands.

Z

Zschenderlein, Holger (2011) STEM to STEAM: Developing New Frameworks for Art/Science Pedagogy National Science Foundation, Providence, Rhode Island, USA.

This list was generated on Thu Aug 17 00:50:52 2017 BST.