Go with the flow or seize control? Interaction principles that make games enjoyable

Grundy, Catherine and Blake, Andrew (2005) Go with the flow or seize control? Interaction principles that make games enjoyable In: Proceedings of the 27th international conference on information technology interfaces ITI 2005, Dubrovnik, Croatia, June 20-23 2005.

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A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.

Item Type: Contribution to conference proceedings in the public domain ( Full Paper)
Uncontrolled Keywords: Buildings ; Computer graphics ; Computer science ; Design optimization ; Emotion recognition ; Layout ; Programming ; Testing ; Toy industry ; Usability
Subjects: G000 Computing and Mathematical Sciences > G400 Computing
DOI (a stable link to the resource): 10.1109/ITI.2005.1491138
Faculties: Faculty of Science and Engineering > School of Computing, Engineering and Mathematics > Interactive Technologies
Depositing User: Converis
Date Deposited: 17 Jan 2012 13:58
Last Modified: 25 Feb 2015 15:16
URI: http://eprints.brighton.ac.uk/id/eprint/9701

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