Discursively constructing the art of Silent Hill

Kirkland, Ewan (2010) Discursively constructing the art of Silent Hill Games and Culture, 5 (3). pp. 314-328. ISSN 1555-4120

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Abstract

This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art’. Adopting a discursive approach to formations of ‘art’ and ‘artistry’, I explore three aspects of the series. First, the Silent Hill game-texts are examined as evoking formal devices of art cinema: realism, ambiguity, psychological complexity, self-reflexivity. Next the games’ advertising is considered as emphasising these qualities, privileging narratological over ludological gaming aspects, and mobilising avant-garde visual strategies. Finally the games’ representation in the documentary ‘The Making of Silent Hill 2’ (MoSH2) is discussed as aligning the series with notions of authorship.

Item Type:Journal article
Uncontrolled Keywords:art; advertising; cinema; documentary; Silent Hill
Subjects:P000 Mass Communications and Documentation > P300 Media studies
P000 Mass Communications and Documentation > P300 Media studies > P303 Film Studies
DOI (a stable link to the resource):10.1177/1555412010364976
Faculties:Faculty of Arts > School of Humanities
ID Code:9444
Deposited By:Ewan Kirkland
Deposited On:08 Dec 2011 11:57
Last Modified:09 Oct 2013 14:45

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