Discursively constructing the art of Silent Hill

Kirkland, Ewan (2010) Discursively constructing the art of Silent Hill Games and Culture, 5 (3). pp. 314-328. ISSN 1555-4120

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Abstract

This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art’. Adopting a discursive approach to formations of ‘art’ and ‘artistry’, I explore three aspects of the series. First, the Silent Hill game-texts are examined as evoking formal devices of art cinema: realism, ambiguity, psychological complexity, self-reflexivity. Next the games’ advertising is considered as emphasising these qualities, privileging narratological over ludological gaming aspects, and mobilising avant-garde visual strategies. Finally the games’ representation in the documentary ‘The Making of Silent Hill 2’ (MoSH2) is discussed as aligning the series with notions of authorship.

Item Type: Journal article
Uncontrolled Keywords: art; advertising; cinema; documentary; Silent Hill
Subjects: P000 Mass Communications and Documentation > P300 Media studies
P000 Mass Communications and Documentation > P300 Media studies > P303 Film Studies
DOI (a stable link to the resource): 10.1177/1555412010364976
Faculties: Faculty of Arts > School of Humanities
Depositing User: Ewan Kirkland
Date Deposited: 08 Dec 2011 11:57
Last Modified: 21 May 2014 11:02
URI: http://eprints.brighton.ac.uk/id/eprint/9444

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