Developing effective interfaces for cultural heritage 3D immersive environments

Rodriguez, K., Morris, D., Glauert, J., Jennings, V., Moore, C. and Arnold, D.B. (2007) Developing effective interfaces for cultural heritage 3D immersive environments In: Arnold, D.B., Chalmers, A. and Niccolucci, F., eds. VAST 2007. The 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. Eurographics, Aire-la-Ville, Switzerland, pp. 93-99. ISBN 978-963-8046-89-5

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Abstract

Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion ofCultural Heritage have been demonstrated, the user inteifaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conductedfor developing and studying the usability of a historical town 3D Virtual Tour. For this, usability methods combined with head-eyetracking technology were used to explore the suitability ofthese inteifaces. The paper also reflects on issues raised during the design ofthe testing systemfor this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons leamed from evaluation.

Item Type:Chapter in book
Subjects:V000 Historical and Philosophical studies > V400 Archaeology
G000 Computing and Mathematical Sciences > G400 Computing
Faculties:Faculty of Science and Engineering > School of Computing, Engineering and Mathematics > ICT and Cultural Heritage
ID Code:3323
Deposited By:Helen Webb
Deposited On:28 Nov 2007
Last Modified:21 Mar 2013 02:17

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